![]() Throw in the Scout sphere ()(adds 5 ranks to Stealth per talent taken), and Active Camouflage (), for half again the value of your ranks, and reduce sniping penalty by 10. Further, since you increased the range increment, you can make a touch attack at that range. While it is one of the more.underwhelming spheres, it does possess Star Scraper (), which increases the range increment to one mile, meaning you could fire up to 5 miles away. In Spheres of Might (), there are spheres (which can be roughly thought of as groupings of thematically similar feats), one of which is the Sniper sphere (). ![]() Honestly, I was thinking long range and stealth together. After that, I'm not sure what to look out for. I'm not sure how strong these snipers are supposed to be, but for enchantments, you probably want distance to double how far out you can hit. If you want more distance, grab a heavy crossbow and make sure to pick up the Crossbow Mastery feat. It also happens to be a good option for Vital Strike. It acts like composite bow so gold can be spent on it to add str to damage. Anyway, You could look at Orc Hornbows and have the snipers be Half-orcs as they could wield it without any extra feats. The single attack for massive damage feat would be the Vital Strike chain, but it does fall off due to only apply strength once and doing overall less damage compared to Rapid+Manyshot bows IIRC. ![]() Or if your PCs are that good.)The big thing with sniping is that it really just flatout works better to strike with iterative attacks. (Note that this can probably be too much to unprepared PCs, so I wouldn't recommend going full out like this, but it's here for reference and ideas. I'd like to add try putting on the Distance enhancement to double the bow range. Otherwise, I think Florian has it handled with just using the Snipe action. Anyway, spoiler contains stuff related to that if you plan on a fight breaking and you plan on it being the latter case. I'm not sure if want to scare your PCs or try to seriously endanger them.
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